package game.pong.events
{
	import flash.events.Event;
	
	public class SoundEvent extends Event
	{
		public static const BOUNCE_SIMPLE : String = "bounceSimple";
		public static const BOUNCE_PADDLE : String = "bouncePaddle";
		public static const LOST_BALL : String = "lostBall";
		
		public function SoundEvent(type:String, bubbles:Boolean=true, cancelable:Boolean=false)
        {
            super(type, bubbles, cancelable);
        }

	}
}